Tuesday, December 26, 2017

Decline of Dota 2 and maybe the genre

What the player will think when he or she starts to play Dota 2 (one of the most popular MOBA titles that has a History), and finds the following (I will try to make the list very short):
  1. Toxic behaviour of (I will say a lack of) community, where people are offended when someone explains their mistakes during a match, and as usuall they report him. For example the notorious commend system put people with NORMAL behaviour in single draft low priority punishment queue, where the player must win only 1 match to be freed and where the average matches lost are maybe above TEN. And this happens only because ...
  2. ... there's no ban-list system per user, we are still in 2017 and there's no better than WC3 BanList. It's weird that VALVE, the company developing Dota 2, has a perfect solution incorporated as ban feature in CS Source/GO server. They must only add this in Dota 2 with synchronization of banlists between players and we are good to go.
  3. Balance issues. A lot of people told me through years that the heroes and items are balanced and the problem is in me, but if a normal person analyzes the matches he or she will definitely find a pattern in successful game-play styles which include same items and skill combos used 10-15 years ago. This means that the fastest gold collector in the game is usually the winner - first big and powerful item assembled changes win chances a lot for the bearer

Well, probably will say a nice harsh words and go play outside :)
...
Yeah, if a normal player is playing every day, for example 2 to 5 matches with 1:1 win-loss ratio (the majority of players (even the best ones) have this ratio (I'm not kidding), and crash into these problems, he will try harder with increasing the matches to try different strategies and this automatically means MORE matches lost and generate MORE frustration. To the level where he or she refuses to play Dota 2 anymore or similar games